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General Game PlayingCourse Description
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such as Deep Blue, GGP systems cannot rely on algorithms designed in advance for specific games. GGP expertise depends on intelligence on the part of the game player and not just intelligence on the part of the programmer of the game player. For this reason, GGP is a good area in which to develop and demonstrate General AI techniques (such as knowledge representation, reasoning, learning, and rational behavior). This course is a hands-on introduction to GGP and, by extension, Artificial Intelligence. Theoretical background is provided through lectures, but the main pedagogical value of the course derives from the students´ work in using this theory to create GGP systems to compete with each other. Time Table
ConsultationsDuring the Open House or by appointment. Details about the Examinationoral examination Announcements
Handouts and Slides
Tutorials
Additional References |
Kontakt
Professor
Prof. Dr. rer. nat. habil. Michael Thielscher Tel.: +49 (0) 351 463-38388 Fax: +49 (0) 351 463-37924 Sitz: Zi. 2001 Nöthnitzer Straße 46 01187 Dresden Assistent Dipl. Inf. Stephan Schiffel Tel.: +49 (0) 351 463-39243 Fax: +49 (0) 351 463-37924 Sitz: Zi. 2003 Nöthnitzer Straße 46 01187 Dresden |